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Narrative Game
Choice-based
For Young Adults
she

She

RPG | Game for change

"Immerse yourself in the narrative of 'She,' a game where players step into the role of a corporate employee. Through meaningful decision-making, become an integral part of the unfolding story, and experience an entertaining and heartwarming journey within the virtual environment."

Desktop | VR

Responsibilities

  • Conducted in-depth research on sexual harassment, psychology, and market trends to inform project development.

  • Engaged in direct conversations with individuals who have experienced or witnessed sexual harassment to gain a nuanced understanding.

  • Explored the potential of games to bring positive value to the world.

  • Crafted a compelling narrative based on real-life experiences and created detailed storyboards for the game.

  • Designed branching paths and choices within the game to create a meaningful impact on players.

  • Developed character archetypes and arcs to enhance the overall storytelling experience.

  • Balanced the game to ensure players undergo a diverse range of emotions.

  • Worked single-handedly in designing and researching, demonstrating independence and resourcefulness.

  • Managed a team of artists and developers to execute the project vision.

  • Contributed to the writing of the Game Design Document (GDD) and provided support during the production phase.

Content

  • Responsibilities

  • Screenshot & Trailer

  • Story Outline

  • Narractive Branches

  • Thesis

  • Postmortem

This game represents the culmination of my education at NID, where I collaborated with Gamitronics to bring it to life

Screenshots

Trailer

story
branches

Thesis Document

The game was showcased at Berkeley University, Roche, and the University of Minnesota.

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Postmortem

This project, "She," is super special to me. It tackles real-life problems that a lot of people go through, and it really made me think differently. It's close to my heart because it made me more understanding and empathetic towards others. The journey was like a rollercoaster with ups and downs. I had some tough times figuring out how to tell the story just right—making it impactful but not too heavy for players.

It was a big learning experience for me, teaching me how to design games that can make a positive impact on society, designing games in Unreal Engine. I also got the hang of collaborating with a bunch of awesome people in a team.

The game is in Production...

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