
PC
PC
PC

War-Car
Multi-player | Casual
Vehicular arena-style combat game, strategically designed to enhance the PartyNite experience with excitement and exhilaration.
PC | Mobile | Tablet
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Conducted thorough market research involving market studies, popular games analysis, and player behavior exploration.
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Generated a comprehensive list of keywords to inspire and facilitate the brainstorming of innovative ideas.
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Developed concept documents and delivered multiple pitches to engage stakeholders in constructive discussions.
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Collaborated with team members to conceptualize and create the proof of concept (POC) for the game.
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Designed and balanced game levels, ensuring a challenging and enjoyable player experience.
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Facilitated rigorous playtesting, organizing multiple sessions to gather valuable player feedback.
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Led the creation of the Game Design Document (GDD), focusing on intricate systems such as the garage and weapon economy.
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Designed a player-centric experience throughout the game, consistently enhancing the overall player journey.
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Balanced the game using spreadsheets to ensure fair and engaging gameplay mechanics.
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Demonstrated effective project management by allocating resources and establishing project timelines.
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Provided mentorship to a game designer and concept artist, fostering skill development and creative growth within the team.
Responsibities
Contents
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Responsibilties
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Project Overview
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Postmortem
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Game Update
War-Car is an immersive multiplayer arena-based combat game that revolves around a captivating main mechanic. In this adrenaline-fueled experience, players engage in intense battles by customizing their vehicles with a diverse array of weapons. The heart of the gameplay lies in the dynamic interaction of collecting spawned elements and strategically looting other players to enhance the arsenal of their war machines. This unique combination of vehicular customization, strategic resource acquisition, and dynamic combat scenarios creates a thrilling and engaging multiplayer environment, where players must adapt and evolve their tactics to emerge victorious in the ever-evolving warzone.
Project Overview
Screenshots



Postmortem
Inventing something new for a big audience was a bit tough, but I liked the challenge. Being free to explore ideas made me feel like a kid playing around. Plus, I got to use all my design skills, like researching, balancing the game, and creating complex systems. It made me learn a bunch of new stuff about web3 games, blockchain, and NFTs.
Helping out a game designer on the team also taught me how to lead and to be motivated even when we fail. It was a fun experience where I got to try out everything I know and learn some new things too!